Multi Commander > Feature Requests and Suggestions
SFX archives support
Mathias (Author):
--- Quote from: EsperoDrake on June 29, 2017, 19:02:53 ---
--- Quote ---7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
Scanning the drive for archives:
1 file, 1685398 bytes (1646 KiB)
Listing archive: t.7z
--
Path = t.7z
Warning: The archive is open with offset
Type = 7z
Offset = 162816
Physical Size = 1522582
Headers Size = 106
Method = LZMA2:1536k
Solid = -
Blocks = 1
--- End quote ---
--- End quote ---
Their console app contains everything, their api lib for 7z do not.
And if you ever looked at the API for 7z, You run away screaming. It is so messy
--- Quote from: EsperoDrake on June 29, 2017, 19:02:53 ---P.S. Is there a way to call FS plugin manually? I mean to force them to read a file using scripts or API?
--- End quote ---
Not in a way that would solve this. since the 7z lib used do not support sfx.
I think you need to write/use a tool that strip away the sfx part
espkk:
Thanks, but I've meant can I open normal archive(not SFX) file as folder(thro' FS plugin) from script and from C++ API?
Mathias (Author):
Yes if you set a browse path that ends in a backslash it will browse into that path
eg C:\MyFolder\MyArchive.zip then it will got to C:\MyFolder and set focus to MyArchive.zip
But if you do C:\MyFolder\MyArchove.zip\ then it will go to the content of the archive file.
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